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Players can expect frequent content releases that will bring along new cards and new game features.
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Sword girls online card game free#
Sword Girls is free to play for everyone and works on any Flash enabled web browser. Players gather crafting materials by competing their way through dozens of dungeon levels against computer opponents or by challenging other players to online duels. The game features over 500 uniquely drawn playable cards that can be collected through the innovative card crafting system. The first trailer is available for viewing on the official website at Developed by Zeonix, renowned creator behind popular online trading card games (TCG) Fantasy Masters and Ragnarok TCG, Sword Girls takes the CCG experience to new heights with its visually stunning anime design and strategic game play that will entice both veteran players and newcomers alike. It's a bit of a chore, especially when it comes to figuring out which cards need to be upgraded and how, though the payoff is worth the hassle.SWORD GIRLS SLASHES ITS WAY TO CLOSED BETA ON (US) and Zeonix Team Up to Launch the Ultimate Online Collectible Card Game SANTA CLARA, CA (August 15, 2011) – (US), a leading publisher of free-to-play massively multiplayer online games (MMOG) in North America, announced today Sword Girls, an all-new anime online collectible card game (CCG), will enter its closed beta phase on October 12, 2011. Upgrading takes time, so you'll need to plan around when you want certain cards out of rotation in your deck.
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Sword girls online card game upgrade#
Outside of card battles, Sword Girls offers a number of ways to train and upgrade your cards. It's not a massive gameplay issue, though going first can sometimes yield a major advantage during a match. Battle order is also determined by a coin flip. While some players will relish the option to switch their brains off and just focus on putting the best cards on the field (almost like a coach), some - like myself - miss the option to decide which cards target which, and other hands-on strategies featured in other card games. The underlying strategy is sound and works, but combat is automated. If Sword Girls comes with one minor annoyance, it is the combat system. Matches are fast and every loss will make you want to return to the deck building shop to re-plan your strategy. Though I can't say I've ever lost hours upon hours to the game, Sword Girls does have a "Just One More Game" quality. On the up side, Sword Girls can quickly grow into a minor addiction. This means you have to really know your deck, and the only way to do that is - of course - to play rounds. Just to add a little more pressure, you only have 30 seconds to plan and execute your strategy each round. While higher point cards are usually the more powerful ones in your arsenal, just having one card placed in your available six card slots, can easily lead to a quick defeat. The concept isn't too far off from the HeroClix games, or even some tabletop war games. Each follower and spell in your deck is assigned a point total, which counts against your 10-point limit. To further the game's strategic challenge, you are limited to 10 card points per round. Some offer bonuses to other cards in play, while others apply negative buffs or inflict damage on opposing followers/ characters. One of the core strategies in deck building is finding cards that compliment each other. Your goal is to build your deck of spells and followers to help keep your main character alive longer than your opponent. One of these cards is your main character, which determines the number of hits you can take before losing a match. Currently, Sword Girls features nearly 500 cards, which players use to create a 31-card deck.